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"The primary differences among Nintendo’s, Sony’s, and Microsoft’s online efforts are mainly of scope,” says Stephanie Ethier, In-Stat analyst. “Microsoft is looking to create a number of revenue streams through its Live service, including its subscription service, paid casual games, and additional paid content. Sony is following a model similar to that of Microsoft’s, except for the subscription service. Nintendo is limiting its revenue to paid downloads for Nintendo and partner games.”
Recent research by In-Stat found the following:
About this study
The In-Stat report, “Online Gaming: Worldwide Subscriber Growth Expected for Both Free and Subscription-Based Online Services” (#IN0703460CM), covers the worldwide market for online gaming. It contains forecasts for online game subscribers annually through 2011 -- for online-capable game console and handheld consoles. Forecasts for each console include an annual console installed base, the number of subscribers (free or paid), subscription revenue, paid download revenue, and online advertising revenue. This research does not forecast PC online gaming or casual gaming. Analyses are provided for the online console strategies of Microsoft, Nintendo, and Sony, as well as the online handheld strategies of Nintendo and Sony. New to this year’s report are survey results regarding US consumers’ attitudes towards both video game console ownership and online gaming.
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