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Much of this growth is expected in emerging markets such as the Indian sub-continent, where the number of users will rise from 10m in 2007 to nearly 40m in 2009.
According to report author Dr. Windsor Holden, “Game downloads have already overtaken those of ringtones in a number of Western European markets, while mobile handsets are now the de facto games console in many developing countries.”
However, the Juniper Research report cautioned that the high cost of browsing and downloading services and content combined with opaque pricing structures were continuing to act as a disincentive to service adoption. It also welcomed the fact that there were an increasing number of products targeting female gamers, although added that more needed to be done to widen the mobile gaming demographic.
“Essentially, the proportion of leading titles focusing on action and adventure has not altered discernibly over the past two years,” said Holden. “While these are popular within the traditional gaming demographic, there is a major opportunity to attract casual gamers by enhancing a portfolio mix with more titles from alternative genres.”
Other findings from the Juniper report include:
About this study
The Juniper Research study "Mobile Games: Subscription & Download (4th edition)" assesses the current and future status of mobile games based on interviews, case studies and analysis from representatives of some of the leading organisations in the growing mobile games industry.
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